

He also took part in the making of the story and had a hand in plot elements such as Aerith's death. Nomura drew the game's characters in a stylized and chibi way and came up with the idea for the " Limit Break" attacks. Following several smaller projects, Nomura was asked to be the principal character designer of Final Fantasy VII in replacement for Amano. Their designs were reused from some of Nomura's abandoned concepts for Final Fantasy V. For this game, he conceived the characters Shadow and Setzer as well as their background stories. Nomura then became the graphic director of Final Fantasy VI. While the others typed their plan books at the computer and then printed them out, Nomura wrote his by hand and attached many drawings which impressed director Hironobu Sakaguchi and event planner Yoshinori Kitase. At that time, each Final Fantasy developer had their own plan book as a compilation of ideas to present to the director of a game. After he had received some training by artist Tetsuya Takahashi, Nomura designed the monsters for Final Fantasy V. Some time later, the company's staff was divided and he was placed in the team in charge of Final Fantasy.

In the early 1990s, Nomura was hired by Square and at first worked as a debugger for Final Fantasy IV. However, he eventually applied to Square after he had seen a job advertisement with a drawing by Yoshitaka Amano. Nomura then looked for an advertising job at a publishing company. Nomura went to vocational school to learn magazine and advertising artwork. Nomura also created his own manga during class and intended to do this as a profession although he ultimately abandoned the idea. His art teacher in high school pointed him towards the works of Final Fantasy illustrator Yoshitaka Amano.

Around that time, Dragon Quest became Nomura's favorite because it surprised him and introduced him to video games with story elements. He first tried a Nintendo product with the tennis and ping-pong variant of the Color TV-Game console and later borrowed a Family Computer in high school. Nomura played Legends of Star Arthur: Planet Mephius on it and started creating his own video games by learning programming. When he was in middle school, his father told him that an era of computers would come and bought him his own computer.
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As a child, he spent much of his free time playing baseball, swimming, fishing and building fortresses. Nomura started drawing at the age of three years and developed his own Sugoroku games during his elementary school years. Nomura's father influenced his interest in art and games early on, creating little drawings and unique Sugoroku board games for him. He has also directed the 2005 film Final Fantasy VII: Advent Children, and directed Final Fantasy VII Remake (2020), while coming back as creative director for the sequel Final Fantasy VII Rebirth (2024).
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Final Fantasy VII (1997) marked his debut as the lead character designer, a capacity he would retain for several future installments of the series, as well as other Square Enix titles such as The Bouncer and The World Ends with You.Īdditionally, Nomura co-created and has led the development as director of the Kingdom Hearts series since its inception in 2002. He was hired by Square initially as a monster designer for Final Fantasy V (1992), before being shifted towards secondary character designer alongside Yoshitaka Amano for Final Fantasy VI (1994). Tetsuya Nomura ( 野村 哲也, Nomura Tetsuya, born October 8, 1970) is a Japanese video game artist, designer and director working for Square Enix (formerly Square).
